Os Princípios Básicos de Helldivers 2 Gameplay



There is one currency – Super Credits – which can be bought with real money, but developer Arrowhead Game Studios has insisted that the stuff this buys (mostly body armour and helmets) isn’t necessary for progression, and you can earn Super Credits in the game anyway. I’ve certainly not felt the need to buy anything while levelling up over many, many hours of play.

You'll still have a good time if you decide to live out your space marine fantasy all by your lonesome, but we definitely recommend giving multiplayer a chance.

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"There will probably be cross-progression sometime in the future. We didn't think enough people would be interested so we decided to cut it — but now it seems there's a significant part of the audience that is playing on both platforms," Pilestedt wrote.

As I fought through armies of lethal insects, I got to try out a whole bunch of helpful gadgets that played a central role in my success. On one mission, I deployed a turret to keep the area clear of hostiles, while in another I threw down a bubble shield to give the team some much-needed cover, and in another I made use of the “guard dog,” a floating robot who followed me around to lay down suppressing fire. Unlocking new toys and communicating with your team to ensure you’ve got everything you might need is absolutely necessary to survival.

13D audio via built-in TV speakers or analog/USB stereo headphones. Set up and latest system software update required.

There's also a setting to adjust the level of image sharpening. At zero sharpening in performance mode Helldivers 2 looks soft and indistinct, while stepping up to the max sharpening level increases clarity at the cost of additional artifacting. Quality mode exhibits the same difference, although given its higher resolution, the effect is a bit more subtle. Helldivers' performance mode runs smoothly. We're mostly at 60fps in typical play, with a very smooth readout, especially when combined with the game's motion blur. The game can suffer from extended dips into the 50s though, typically during larger firefights. In my gameplay the worst I saw was about 50fps, so the game does manage to stay pretty close to 60fps more generally, although it can spend a long time hovering in the 50s in extended firefights. The quality mode also manages a tight lock on its 30fps frame-rate target, but it clearly has issues with bouts of inconsistent frame-pacing.

Take part in a successful final assault on an enemy's home planet by completing at least one mission.

Instead of putting a group of players onto a dedicated server, the matchmaker simply connects you to another player's public lobby as they're preparing for a mission that matches your chosen planet and difficulty.

The game has fully transitioned to a live-service model which means that the game aims to make you play for continuous amounts of time.

trailers. The initial announcement was showcased as part of Sony’s State of Play in the summer of 2023, offering the first look at in-game content and environments we can expect to navigate alongside how we can expect to face a few of the larger enemies.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light Helldivers 2 Gameplay leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

But you won't need to hit L1 and try to check these during fights, as a handy little pop-up appears on the screen to tell you when you've just got a few more seconds to wait.

You’ll also encounter optional objectives to complete, requiring a small detour with your teammates, and of course, requiring more ammunition. But you’ll be rewarded for your efforts.

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